Learn to Write (Retro)Videogames!


Embark on a journey into the (retro)programming of three simple video games, three "easy pieces", which will help you become familiar with some basic concepts, to apply them to computers with limited resources. The purpose of this book is to give you the opportunity to test yourself, trying to write the vintage computer games on your own, which are presented and examined in detail here.

The book is written incrementally, with a "top down" technique that starts from the general and high-level project idea to get to the single procedure. The purpose of this book, therefore, is not just to illustrate a source code: instead it offers ideas for actively developing the three easy pieces.

Programming while reading.

The book is aimed at novice programmers, with a minimum of programming experience and use of 8-bit computers from the 80s and makes use of the ugBASIC language to implement what is explained at a theoretical level throughout the book.

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