Unlock the (retro)programming!


Don't miss this guide to mastering the art of portability, with techniques and tips that will transform the way you think about video games.


The purpose of this book is to provide an understanding of the techniques needed to allow video games to run on different computers of the time with a single, clean, and efficient source code. The learning process is structured as a practical journey, starting with "Pushori64", an open-source game released for the Commodore 64, and concluding with "Pushori64+", its multiplatform evolution. 

Through progressive steps—from refactoring to restyling—you'll gain insights into how to overcome hardware differences without compromising performance.

Don't just write code:
write it for many home computers!

Want to learn how to program (retro) video games from scratch?

 

Files

a less easy piece - exploring portability with ugBASIC.pdf 2 MB
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