VERSION 1.15.3 RELEASED!
Version 1.15.3 of ugBASIC and UGBASIC-IDE has just been released.
In addition to containing numerous fixes and corrections for all targets, the compiler is now able to generate disk images for ATARI (format: ATR), DSK (for MSX1) and D64 (for VIC20). In general, you can define the contents of all disk media with the BEGIN STORAGE and ENDSTORAGE commands. These also allow you to describe the layout of the RAM memories involved, by means of shared variables, and therefore allow you to load images, sequences, animations and maps at run time.
To do this we find the first implementation of the DLOAD and DSAVE commands to, respectively, load and save data to mass storage. At the moment this is an experimental function available for the following targets: atari, atarixl, c64, c128, cpc, msx1 and vic20. Support is also eventually available for the coco and coco3 targets, but it is very experimental.
Other instructions have been added: DEFDGR, which allows you to redefine graphic fonts at run time, POKEW and PEEKW, which allow you to write and read one integer (2 bytes) at a time; POKED and PEEKD, which allow you to write and read a long integer (4 bytes) at a time; STRPTR, which allows you to get the address where a string begins.
A better hard coded palette has been selected for the various graphics cards, and the compiler has been made more consistent with the BASIC specification. In particular, FOR...NEXT instructions now allow you to indicate dynamic extremes, as well as being able to interact with the counter variable and with the step, and jump inside or outside the FOR...NEXT loop freely.
Files
Get ugBASIC IDE
ugBASIC IDE
An Integrated Development Environment for ugBASIC
Status | In development |
Category | Tool |
Author | spotlessmind1975 |
Tags | basic, development, editor, ide, ugbasic |
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